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Devlog
Week 14: Home Stretch (Makiyah Harris)
November 20, 2024
by
introvertebrate
Assets and Implementation I spent most of my time finishing up the character sprites for the remaining characters, topping out at over 40 images. After completing the drawings, I added them to the pro...
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Week 14: More UI
November 20, 2024
by
JadinSomething
UI After the text and choice UI boxes, more assets needed to be made for the UI: a side bar for the main menu, an adjustable frame for boxes/menu, bars for both relationship/magic meter, and a name bo...
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Week 14: GUI work (Andrew)
November 20, 2024
by
Aeroforce0
Changed the user interface to better reflect the game. Almost no default assets are being used in the game now. Changed things like the text boxes, fonts, main menu, and even added different colors to...
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Week 13: More Sprites! (Makiyah Harris)
November 13, 2024
by
introvertebrate
Character Sprites This week, my main goal was to finish all of the placeholder sprites so that we would have some visuals implemented for our next playtest. I was able to do just that, drawing rough s...
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Week 13: Implementing static bar and images (Andrew)
November 13, 2024
by
Aeroforce0
Added in some more of the sprites into the game, and did any bug fixing that was needed. Also added in a bar for magic and bond instead of the numbers. Will work on the sounds and add more sprites as...
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Week 11: Sound effects and adding more dialogue (Andrew Thomas)
November 13, 2024
by
Aeroforce0
This week I was looking into what sound effects could be added into the game. Sounds that would indicate when something good or bad happened, something to immerse the player more like water dripping i...
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Week 13: UI
November 13, 2024
by
JadinSomething
This week’s main goal was to get the text box and choice button finished for the UI. This started created multiple designs for both the box and button. After some feedback I created the baselines fo...
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Week 12-Finish implementing script, start defining images, backgrounds, sounds, and transitions
November 06, 2024
by
Aeroforce0
Final script has been added into the game, needs playtesting now to make sure dialogue branches and code are working properly and taking it to the right places. Also added a notification system where...
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Week 12: Finishing Backgrounds
November 06, 2024
by
JadinSomething
This week’s primary goal was to finish the last of the backgrounds of Goldstone Village, its back alley, and the forest. This started with once again putting in the base colors for the scene, adjust...
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Week 12: Placeholders and Proofreading (Makiyah Harris)
November 06, 2024
by
introvertebrate
Character Sprites This week, I continued working on character sprites. I decided to start creating placeholders for all of the characters. I wanted to ensure that we could implement some visuals into...
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Week 11: Author in Overdrive (Makiyah Harris)
October 30, 2024
by
introvertebrate
Writing This week, my main priority was to finish the script. It ended up being far longer than I initially intended, topping out at around 70 pages. The first part of the story offers some choices, b...
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Week 11: Finishing Flashback and more Backgrounds
October 30, 2024
by
JadinSomething
Flashback This week’s main goal was to finish the background for the flashback scene, with changes be made to it. The sky was changed from a bright blue, to a warm sunset, finally landing on a starr...
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Week 10: Sketches Galore (Makiyah Harris)
October 23, 2024
by
introvertebrate
Character Design This week, I decided to pivot towards the art side of things to finalize some character designs. Chief among these designs was Miren’s, whose sketches I’d previously started. Afte...
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Week 10: Setting up Github and adding the rest of the current script (Andrew)
October 23, 2024
by
Aeroforce0
This week was about getting the rest of the current script in to Ren'Py, script is about done so the finish line feels close for it. I also added in a repository for the game so the other groupmates c...
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Week 10: Touchups and New Background (Jadin)
October 23, 2024
by
JadinSomething
Touchups To start this week off I wanted to finish off the backgrounds from the previous weeks. This mostly involved fill in parts that the fill tool failed to fill, using photoshop to blend the color...
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Week 9: Feedback and Rewrites (Makiyah Harris)
October 16, 2024
by
introvertebrate
Playtesting Before heading out to test the Twine prototype of our game, I created a short survey for players to fill out after their session. Many of the questions were related to the game’s narrati...
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Week 9: Implementing in Ren'py (AndrewThomas)
October 16, 2024
by
Aeroforce0
A lot of this week was implementing our Twine prototype into Ren'py, as well as implementing mechanics such as the different spell paths you can choose and figuring how to put them in. It wasn't too d...
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Week 9: Background and Character Revisions
October 16, 2024
by
JadinSomething
Art This week was focused on creating and revising the backgrounds needed for Act 1. This started with created and coloring the amulets box found on the merchant’s table and a close up of the caves...
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Week 8: Scripts, Designs, and Revisions (Makiyah Harris)
October 09, 2024
by
introvertebrate
Writing My first order of business this week was to finish writing our Prologue/Act 1. The script for this portion of the story ended up being far longer than I anticipated, topping out at 24 pages. A...
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Week 8:Finished Prototyping and working with Ren'Py
October 09, 2024
by
Aeroforce0
A lot of this past week was working in Twine to full hash out the prototype for people to play and test. It's at the best we can get it where we are fully happy with it, all I need to do is now insert...
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Week 8: Mockups continued, colored, and detailing
October 09, 2024
by
JadinSomething
For this week I started by creating multiple concepts for coloring for the player character, with the overall design staying the same based on feedback. Along with this I created more mockups for the...
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Week 7: Story and Character (Makiyah Harris)
October 02, 2024
by
introvertebrate
This week, I spent most of my time working on the game’s story. In addition, I also continued my character design sketches. Writing I started this week by brainstorming ideas for the overall plot of...
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Week 7: Prototyping in Ren'Py (Andrew Thomas)
October 02, 2024
by
Aeroforce0
Over the week, I took the time to implement our Twine prototype into Ren'Py, which will also be the engine where we make the full game. It was my first time using Ren'Py too, so I was learning the int...
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Week 7: Environment Mockups (Jadin)
October 02, 2024
by
JadinSomething
Art For this week of the sprint, I focused on making mockups for the environment based off the concept sketches. The mockups that feature the Goldstone fortress has more details in its exterior/interi...
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Week 6: Getting Started
September 25, 2024
by
introvertebrate
Project Overview Azimuth is a dark fantasy visual novel about a young mage, a ruined land, and a daring escape. Our goal for this project is to explore the role of player agency and character relation...
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