Week 14: Home Stretch (Makiyah Harris)
Soulsnare » Devlog


Assets and Implementation
I spent most of my time finishing up the character sprites for the remaining characters, topping out at over 40 images. After completing the drawings, I added them to the project, replacing the placeholders. I also began implementing them into the fourth and final scene of the story. Additionally, I created a backdrop for the main menu of the game, opting for a simple illustration of the amulet illuminated by light shining through a stained glass window.
Tasks and Timekeeping
- Total: 20.25 hours
- Character sprites: 16.75 hours
- Title screen: 1 hour
- Sprite implementation: 2.5 hours
Get Soulsnare
Soulsnare
Uphold your oath. Free your soul.
Status | Prototype |
Authors | Makiyah Harris, JadinSomething, Aeroforce0 |
Genre | Interactive Fiction, Visual Novel |
Tags | Dark Fantasy |
More posts
- Week 15: Final touchesNov 27, 2024
- Week 15: In the Endgame (Makiyah Harris)Nov 27, 2024
- Week 15: Final Asset, Sfx and Playtesting Update (Jadin)Nov 27, 2024
- Week 14: More UINov 20, 2024
- Week 14: GUI work (Andrew)Nov 20, 2024
- Week 13: More Sprites! (Makiyah Harris)Nov 13, 2024
- Week 13: Implementing static bar and images (Andrew)Nov 13, 2024
- Week 11: Sound effects and adding more dialogue (Andrew Thomas)Nov 13, 2024
- Week 13: UINov 13, 2024
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