Week 14: Home Stretch (Makiyah Harris)
Soulsnare » Devlog
Assets and Implementation
I spent most of my time finishing up the character sprites for the remaining characters, topping out at over 40 images. After completing the drawings, I added them to the project, replacing the placeholders. I also began implementing them into the fourth and final scene of the story. Additionally, I created a backdrop for the main menu of the game, opting for a simple illustration of the amulet illuminated by light shining through a stained glass window.
Tasks and Timekeeping
- Total: 20.25 hours
- Character sprites: 16.75 hours
- Title screen: 1 hour
- Sprite implementation: 2.5 hours
Get Soulsnare
Soulsnare
Status | Prototype |
Authors | introvertebrate, JadinSomething, Aeroforce0 |
Genre | Interactive Fiction, Visual Novel |
Tags | Dark Fantasy |
More posts
- Week 15: Final touches52 days ago
- Week 15: In the Endgame (Makiyah Harris)52 days ago
- Week 15: Final Asset, Sfx and Playtesting Update (Jadin)52 days ago
- Week 14: More UI59 days ago
- Week 14: GUI work (Andrew)59 days ago
- Week 13: More Sprites! (Makiyah Harris)65 days ago
- Week 13: Implementing static bar and images (Andrew)66 days ago
- Week 11: Sound effects and adding more dialogue (Andrew Thomas)66 days ago
- Week 13: UI66 days ago
Leave a comment
Log in with itch.io to leave a comment.