Week 13: More Sprites! (Makiyah Harris)
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Character Sprites
This week, my main goal was to finish all of the placeholder sprites so that we would have some visuals implemented for our next playtest. I was able to do just that, drawing rough sprites for the townswoman, knight, young boy, and lanky boy. Initially, I had some trouble with the knight’s design, especially his helmet, but eventually I achieved my goal of making him intimidating, even with limited facial expressions. Additionally, I added one more Miren sprite to serve as a midpoint between irritation and anger.
After I finished up the placeholders, I moved onto final images. Most of Miren’s sprites are now done.
Implementation
I also continued the sprite implementation process I started last week, placing sprites throughout scenes B and C. I also did some quick bug fixes as I played through to check my work.
Tasks and Timekeeping
- Total: 13.75 hours
- Character sprites: 11.75 hours
- Sprite implementation: 2 hours
Get Soulsnare
Soulsnare
Uphold your oath. Free your soul.
Status | Prototype |
Authors | Makiyah Harris, JadinSomething, Aeroforce0 |
Genre | Interactive Fiction, Visual Novel |
Tags | Dark Fantasy |
More posts
- Week 15: Final touches87 days ago
- Week 15: In the Endgame (Makiyah Harris)87 days ago
- Week 15: Final Asset, Sfx and Playtesting Update (Jadin)87 days ago
- Week 14: Home Stretch (Makiyah Harris)93 days ago
- Week 14: More UI94 days ago
- Week 14: GUI work (Andrew)94 days ago
- Week 13: Implementing static bar and images (Andrew)Nov 13, 2024
- Week 11: Sound effects and adding more dialogue (Andrew Thomas)Nov 13, 2024
- Week 13: UINov 13, 2024
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