Week 13: More Sprites! (Makiyah Harris)
Character Sprites
This week, my main goal was to finish all of the placeholder sprites so that we would have some visuals implemented for our next playtest. I was able to do just that, drawing rough sprites for the townswoman, knight, young boy, and lanky boy. Initially, I had some trouble with the knight’s design, especially his helmet, but eventually I achieved my goal of making him intimidating, even with limited facial expressions. Additionally, I added one more Miren sprite to serve as a midpoint between irritation and anger.
After I finished up the placeholders, I moved onto final images. Most of Miren’s sprites are now done.
Implementation
I also continued the sprite implementation process I started last week, placing sprites throughout scenes B and C. I also did some quick bug fixes as I played through to check my work.
Tasks and Timekeeping
- Total: 13.75 hours
- Character sprites: 11.75 hours
- Sprite implementation: 2 hours
Soulsnare
Status | Prototype |
Authors | introvertebrate, JadinSomething, Aeroforce0 |
Genre | Interactive Fiction, Visual Novel |
Tags | Dark Fantasy |
More posts
- Week 14: Home Stretch (Makiyah Harris)1 day ago
- Week 14: More UI1 day ago
- Week 14: GUI work (Andrew)2 days ago
- Week 13: Implementing static bar and images (Andrew)8 days ago
- Week 11: Sound effects and adding more dialogue (Andrew Thomas)8 days ago
- Week 13: UI8 days ago
- Week 12-Finish implementing script, start defining images, backgrounds, sounds...15 days ago
- Week 12: Finishing Backgrounds15 days ago
- Week 12: Placeholders and Proofreading (Makiyah Harris)16 days ago
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