Week 13: More Sprites! (Makiyah Harris)



Character Sprites
This week, my main goal was to finish all of the placeholder sprites so that we would have some visuals implemented for our next playtest. I was able to do just that, drawing rough sprites for the townswoman, knight, young boy, and lanky boy. Initially, I had some trouble with the knight’s design, especially his helmet, but eventually I achieved my goal of making him intimidating, even with limited facial expressions. Additionally, I added one more Miren sprite to serve as a midpoint between irritation and anger.
After I finished up the placeholders, I moved onto final images. Most of Miren’s sprites are now done.
Implementation
I also continued the sprite implementation process I started last week, placing sprites throughout scenes B and C. I also did some quick bug fixes as I played through to check my work.
Tasks and Timekeeping
- Total: 13.75 hours
- Character sprites: 11.75 hours
- Sprite implementation: 2 hours
Get Soulsnare
Soulsnare
Uphold your oath. Free your soul.
Status | Prototype |
Authors | Makiyah Harris, JadinSomething, Aeroforce0 |
Genre | Interactive Fiction, Visual Novel |
Tags | Dark Fantasy |
More posts
- Week 15: Final touchesNov 27, 2024
- Week 15: In the Endgame (Makiyah Harris)Nov 27, 2024
- Week 15: Final Asset, Sfx and Playtesting Update (Jadin)Nov 27, 2024
- Week 14: Home Stretch (Makiyah Harris)Nov 20, 2024
- Week 14: More UINov 20, 2024
- Week 14: GUI work (Andrew)Nov 20, 2024
- Week 13: Implementing static bar and images (Andrew)Nov 13, 2024
- Week 11: Sound effects and adding more dialogue (Andrew Thomas)Nov 13, 2024
- Week 13: UINov 13, 2024
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