Week 13: UI
Soulsnare » Devlog
This week’s main goal was to get the text box and choice button finished for the UI. This started created multiple designs for both the box and button. After some feedback I created the baselines for the choice button and two text boxes; we weren’t sure which of the two designs, flower vines and an eye based from the amulet, to go with so I worked on both to see which would look better. With that in mind I created multiple concepts for the color schemes for each of the designs and button, which both were resized to match the pixel size for the UI. After finally decided on the flower design after some changes, I added details to both of the UI and changed the color scheme of the button to match the text box.
- Jadin (Total ~ 6.8 hours)
- Made concept sketches for both text boxes and choice buttons: 1.2 hours.
- Made base lines, created color concepts, and added details to both UI: 5.6 hours.
Soulsnare
Status | Prototype |
Authors | introvertebrate, JadinSomething, Aeroforce0 |
Genre | Interactive Fiction, Visual Novel |
Tags | Dark Fantasy |
More posts
- Week 14: Home Stretch (Makiyah Harris)1 day ago
- Week 14: More UI1 day ago
- Week 14: GUI work (Andrew)2 days ago
- Week 13: More Sprites! (Makiyah Harris)8 days ago
- Week 13: Implementing static bar and images (Andrew)8 days ago
- Week 11: Sound effects and adding more dialogue (Andrew Thomas)8 days ago
- Week 12-Finish implementing script, start defining images, backgrounds, sounds...15 days ago
- Week 12: Finishing Backgrounds15 days ago
- Week 12: Placeholders and Proofreading (Makiyah Harris)16 days ago
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