Week 15: Final touches
Soulsnare » Devlog
This week was all about fixing the finer details in the code and making sure that everything can work well with each other. There was quite a bit of playtesting and making sure all the effects that were added work, as well as making sure mechanics like the relationship bar are also working as intended.
Playtesting and bug fixing: 8 hours
total: 8 hours
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Soulsnare
Uphold your oath. Free your soul.
Status | Prototype |
Authors | Makiyah Harris, JadinSomething, Aeroforce0 |
Genre | Interactive Fiction, Visual Novel |
Tags | Dark Fantasy |
More posts
- Week 15: In the Endgame (Makiyah Harris)87 days ago
- Week 15: Final Asset, Sfx and Playtesting Update (Jadin)87 days ago
- Week 14: Home Stretch (Makiyah Harris)93 days ago
- Week 14: More UI94 days ago
- Week 14: GUI work (Andrew)94 days ago
- Week 13: More Sprites! (Makiyah Harris)Nov 13, 2024
- Week 13: Implementing static bar and images (Andrew)Nov 13, 2024
- Week 11: Sound effects and adding more dialogue (Andrew Thomas)Nov 13, 2024
- Week 13: UINov 13, 2024
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