Week 12: Placeholders and Proofreading (Makiyah Harris)
Soulsnare » Devlog
Character Sprites
This week, I continued working on character sprites. I decided to start creating placeholders for all of the characters. I wanted to ensure that we could implement some visuals into the latest prototype, even if the sprites are temporary. As of today, the placeholders for Miren, the bandit, and the hooded figure are complete. These three characters constitute around half of the necessary sprites.
Additionally, I created one finished sprite for Miren to establish standards for the line art and level of rendering for all of the final sprites.
Implementation and Bug Testing
I implemented some of the backgrounds and Miren’s placeholder sprites in Scene A. I also did some testing for our current prototype, fixing bugs and typos as I played.
Tasks and Timekeeping
- Total: 12 hours
- Created more placeholder sprites: 9.5 hours
- Internal playtesting/troubleshooting: 1.5 hours
- Implemented sprites for Scene A: 1 hour
Get Soulsnare
Soulsnare
Status | Prototype |
Authors | introvertebrate, JadinSomething, Aeroforce0 |
Genre | Interactive Fiction, Visual Novel |
Tags | Dark Fantasy |
More posts
- Week 15: Final touches52 days ago
- Week 15: In the Endgame (Makiyah Harris)52 days ago
- Week 15: Final Asset, Sfx and Playtesting Update (Jadin)52 days ago
- Week 14: Home Stretch (Makiyah Harris)59 days ago
- Week 14: More UI59 days ago
- Week 14: GUI work (Andrew)59 days ago
- Week 13: More Sprites! (Makiyah Harris)66 days ago
- Week 13: Implementing static bar and images (Andrew)66 days ago
- Week 11: Sound effects and adding more dialogue (Andrew Thomas)66 days ago
- Week 13: UI66 days ago
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