Week 9: Feedback and Rewrites (Makiyah Harris)
Playtesting
Before heading out to test the Twine prototype of our game, I created a short survey for players to fill out after their session. Many of the questions were related to the game’s narrative, but others focused on different aspects of the mechanics as well as the player’s prior experience with this genre of game and story. Combined, our group gathered ten survey responses from playtesters.
Writing
After reviewing the feedback from our playtest sessions, I began making some revisions to the existing script. Most of these changes were related to dialogue. I also wrote a new opening scene. Afterwards, I began working on the second part of the script. This was a bit of a struggle. I jotted down several ideas in both our worldbuilding document and macro sheet, but not many of them seemed to stick. In an effort to regain my momentum, I began writing a slower-paced transitional scene to lead into the story's second part.
Tasks and Timekeeping
- Total: 7.25 hours
- Created playtester survey: 0.5 hour
- Revised macro: 2 hours
- Revised prologue/started part 2: 4.75 hours
Get Soulsnare
Soulsnare
Uphold your oath. Free your soul.
Status | Prototype |
Authors | Makiyah Harris, JadinSomething, Aeroforce0 |
Genre | Interactive Fiction, Visual Novel |
Tags | Dark Fantasy |
More posts
- Week 15: Final touchesNov 27, 2024
- Week 15: In the Endgame (Makiyah Harris)Nov 27, 2024
- Week 15: Final Asset, Sfx and Playtesting Update (Jadin)Nov 27, 2024
- Week 14: Home Stretch (Makiyah Harris)Nov 20, 2024
- Week 14: More UINov 20, 2024
- Week 14: GUI work (Andrew)Nov 20, 2024
- Week 13: More Sprites! (Makiyah Harris)Nov 13, 2024
- Week 13: Implementing static bar and images (Andrew)Nov 13, 2024
- Week 11: Sound effects and adding more dialogue (Andrew Thomas)Nov 13, 2024
- Week 13: UINov 13, 2024
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