Week 15: Final Asset, Sfx and Playtesting Update (Jadin)


Finding Remaining Sfx

This will be the last week for the update and worklog for Soulsnare on my end. Starting this week off was focused on getting the remaining work finished for the game. Following last week’s notes, I looked for the remaining sfx that we still needed.

Asset and Changes

Following this I created an asset for the gold brooch that the player may or may choose to pick up, in case we needed the asset. Changes had to be made to the end parts of the bars  due to them messing up the bar not decreasing when its supposed  to when currently maxed out.

Playtesting

The main bulk of this week was to playtest the game and check for bugs and make sure everything was working the way its suppose to. For this I had people playtest it (who originally played the twine version) who overall enjoyed their experience with the added visuals and this time noticing the bond mechanic; although, one of them took a while to notice the bars and pop ups. Between them and my own testing, bugs were found where specific dialogue choices would start to loop, Merien sprites didn’t have the amulet when she should’ve, and sfx’s playing/looping when it shouldn’t. After these playtests the bugs were reported for them to get fixed from feedback.

Showcase Prep

Finally, all that was left was to prepare for the showcase was to get a script down, get the screenshots for what we wanted to present in the slides, and practice for it.

  • Jadin (Total ~ 8.6 hours)
    • Had people playtest the game, along with myself for bugs: 5.3 hours.
    • Created asset for gold brooch and made changes to bars: 1.1 hour.
    • Searched for sfx assets that were needed from last week: 1 hour.
    • Preparation for the showcase script and slides: 1.2 hour.

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