Week 11: Sound effects and adding more dialogue (Andrew Thomas)


This week I was looking into what sound effects could be added into the game. Sounds that would indicate when something good or bad happened, something to immerse the player more like water dripping in a cave, a weapon hitting something or someone, cloth moving around etc. I also went and added an entire scene into the game too, getting closer to putting the whole script into the Ren'Py game.

SFX: 2 hours

Ren'Py: 6 hours

Total: 8 hours