Week 11: Sound effects and adding more dialogue (Andrew Thomas)
Soulsnare » Devlog


This week I was looking into what sound effects could be added into the game. Sounds that would indicate when something good or bad happened, something to immerse the player more like water dripping in a cave, a weapon hitting something or someone, cloth moving around etc. I also went and added an entire scene into the game too, getting closer to putting the whole script into the Ren'Py game.
SFX: 2 hours
Ren'Py: 6 hours
Total: 8 hours
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Soulsnare
Uphold your oath. Free your soul.
Status | Prototype |
Authors | Makiyah Harris, JadinSomething, Aeroforce0 |
Genre | Interactive Fiction, Visual Novel |
Tags | Dark Fantasy |
More posts
- Week 15: Final touchesNov 27, 2024
- Week 15: In the Endgame (Makiyah Harris)Nov 27, 2024
- Week 15: Final Asset, Sfx and Playtesting Update (Jadin)Nov 27, 2024
- Week 14: Home Stretch (Makiyah Harris)Nov 20, 2024
- Week 14: More UINov 20, 2024
- Week 14: GUI work (Andrew)Nov 20, 2024
- Week 13: More Sprites! (Makiyah Harris)Nov 13, 2024
- Week 13: Implementing static bar and images (Andrew)Nov 13, 2024
- Week 13: UINov 13, 2024