Week 8: Mockups continued, colored, and detailing
For this week I started by creating multiple concepts for coloring for the player character, with the overall design staying the same based on feedback.
Along with this I created more mockups for the environment with the merchants table with the box the player is held in, and the outside of Miren’s cave with the surrounding area. During this more detail was added to the merchants table and the cave entrance rock formations on the small cliffside. After this I started to add the base color to the mockups that’s going to be featured for Act 1 using dark colors throughout the environments.
Focusing on the Goldstone fortress I made the colors throughout more muted based on received feedback, created more details with the bricks on the fortress, and added variation in color in the mote and the bark or the trees for detail.
See top of post for new mockups with details and amulet colors.
Tasks and Timekeeping
- Jadin (Total~ 5.1 hours)
- Created multiple coloring concepts for player character: 0.5 hours.
- Created more mockups and added base colors to backgrounds: 2 hours.
- Beginning to add more detail to the background mockups: 2.6 hours.
Get Soulsnare
Soulsnare
Status | Prototype |
Authors | introvertebrate, JadinSomething, Aeroforce0 |
Genre | Interactive Fiction, Visual Novel |
Tags | Dark Fantasy |
More posts
- Week 15: Final touches15 days ago
- Week 15: In the Endgame (Makiyah Harris)15 days ago
- Week 15: Final Asset, Sfx and Playtesting Update (Jadin)15 days ago
- Week 14: Home Stretch (Makiyah Harris)22 days ago
- Week 14: More UI22 days ago
- Week 14: GUI work (Andrew)22 days ago
- Week 13: More Sprites! (Makiyah Harris)29 days ago
- Week 13: Implementing static bar and images (Andrew)29 days ago
- Week 11: Sound effects and adding more dialogue (Andrew Thomas)29 days ago
- Week 13: UI29 days ago
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