Week 7: Prototyping in Ren'Py (Andrew Thomas)
Over the week, I took the time to implement our Twine prototype into Ren'Py, which will also be the engine where we make the full game. It was my first time using Ren'Py too, so I was learning the intricacies of it while putting in most of what we had from our prototype. Got a lot of the dialogue put in and implemented our relationship mechanic where depending on the choice you make, your relationship with the character will go up or down. There are other mechanics I want to test in Twine first, like our override mechanic, where if you fail a persuasion check on the main character you can control them and do want you asked them to do. And I still need to implement the persuasion checks into the Ren'py prototype.
Time Spent: 5 Hours
Working In Ren'Py and putting Twine prototype into it.
Get Soulsnare
Soulsnare
Status | Prototype |
Authors | introvertebrate, JadinSomething, Aeroforce0 |
Genre | Interactive Fiction, Visual Novel |
Tags | Dark Fantasy |
More posts
- Week 15: Final touches17 days ago
- Week 15: In the Endgame (Makiyah Harris)17 days ago
- Week 15: Final Asset, Sfx and Playtesting Update (Jadin)17 days ago
- Week 14: Home Stretch (Makiyah Harris)24 days ago
- Week 14: More UI24 days ago
- Week 14: GUI work (Andrew)24 days ago
- Week 13: More Sprites! (Makiyah Harris)31 days ago
- Week 13: Implementing static bar and images (Andrew)31 days ago
- Week 11: Sound effects and adding more dialogue (Andrew Thomas)31 days ago
- Week 13: UI31 days ago
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