Week 9: Implementing in Ren'py (AndrewThomas)
Soulsnare » Devlog
A lot of this week was implementing our Twine prototype into Ren'py, as well as implementing mechanics such as the different spell paths you can choose and figuring how to put them in. It wasn't too difficult either with putting in a variable of what spell path you wanted in the beginning of the game. And with our Twine prototype, we did get feedback and there is stuff that needs changed to correlate with the concerns we got. Which will be some of the goal this upcoming week, and will be gradually put in if time will allow it.
Ren'Py: 8 hours
Total: 8 hours
Get Soulsnare
Soulsnare
Status | Prototype |
Authors | introvertebrate, JadinSomething, Aeroforce0 |
Genre | Interactive Fiction, Visual Novel |
Tags | Dark Fantasy |
More posts
- Week 15: Final touches15 days ago
- Week 15: In the Endgame (Makiyah Harris)16 days ago
- Week 15: Final Asset, Sfx and Playtesting Update (Jadin)16 days ago
- Week 14: Home Stretch (Makiyah Harris)22 days ago
- Week 14: More UI22 days ago
- Week 14: GUI work (Andrew)23 days ago
- Week 13: More Sprites! (Makiyah Harris)29 days ago
- Week 13: Implementing static bar and images (Andrew)29 days ago
- Week 11: Sound effects and adding more dialogue (Andrew Thomas)29 days ago
- Week 13: UI29 days ago
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